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Thread: Is Pokemon Go the Most Libertarian Game Ever Made?

  1. #1

    Is Pokemon Go the Most Libertarian Game Ever Made?

    Across the street from my apartment in St. Paul, Minnesota, is a small city park, one block long by one block wide.

    At night, it's usually pretty empty. There's a handful of homeless people who sleep there in the summer and the occasional group of twenty-somethings crossing from the bars on the north side of the park to the bars on the south side.

    At least that's how it used to be, before Pokemon Go came along.

    Now there's crowds of people in the park every evening, staring at their phones, wandering around and hoping to catch a Pikachu or an Eevee. Believe it or not, they even talk to each other.

    Ernie Smith, a writer at Tedium, has seen the same thing happening in other places, and he sees (or maybe doesn't see) the invisible hand at work.

    "It looks spontaneous from a distance—totally unplanned, as if they all stumbled there independently," Smith writes.

    That's not exactly true, of course. Those people, and thousands of others like them, have been lured out of their homes and apartments by the game—which is, almost by definition, planned.

    But, Smith says, the whole thing got him "thinking a bit about the nature of spontaneity, the cosmic way that we do things on the fly, and the way those things connect together."

    Libertarians know all about that sort of thing. Spontaneous order, the idea that human beings when left to their own devices tend to figure out the best way to organize and run their personal worlds (and social structures) without having to be told what to do, has been a basic tenet of libertarian thought for decades.

    Does that make Pokemon Go the most libertarian game ever made?

    It might be. People freely chose the play the game and, in the course of playing it, they freely choose to associate with other people. You can play Pokemon Go alone in your bedroom, but you won't be very successful. The game, like society at large, requires an individual player to seek out co-operation and competition in order to prosper. Those social engagements aren't happening because the government (or even Prof. Oak) forced them to happen—they just do, freely.

    Aside from the part that built on 90s nostalgia, much of the app's success can be attributed to its lack of rules and regulations. Yes, the game makes you physically move around in order to catch and level-up Pokemon, but otherwise it lets the players decide when, where and how the action happens. There's no Pokemon government telling you to go to the gym once a week, limiting how many Pidgeys you can catch or how long you are allowed to keep those cute little monsters cooped up inside those tiny Pokeballs (although PETA is actually worried about that, believe it or not).

    The same sort of spontaneous order has long been an important element in online roleplaying games, like the successful Warcraft series, which sets up basic rules for how the fictional world of the game works and then lets players work together or separately to do pretty much whatever they want.

    The difference, though, is that Pokemon Go takes that premise out of the basement and into the real world.

    It's a nearly seamless transition because so much of the world is already subject to spontaneous order.

    "With Pokémon Go, a beautiful emergent order of community has already started," writes Tyler Groenendal, a blogger for the Acton Institute. "The game provides the opportunity for building social institutions, but it's the actions of the individuals in the game that build it, forming a beautiful spontaneous order 'of human action, not human design.'"

    While there has been much hand-wringing over the way modern technology can divide and isolate people, Groenendal says, it really comes down to how that technology is used. Sure, Millennials might be hiding behind their cell phones all day, but those cell phones allow anyone living today to access an entire world of information and social interaction that would have been unfathomable 25 years ago.

    Pokemon Go is capturing more than the typical video game crowd. It now has more users than Tinder—making a case that it might be more powerful than one of humanity's most basic urges—and would-be Poke-masters cut across social, political and demographic lines.

    "But with a design like Pokémon Go, there are no wallflowers, because everyone is brought together by a shared experience, one that appears on its own without any additional contrived strategies on the part of the creators of the game," concludes Smith.

    The limitlessness of Pokemon Go's world is only possible because of how the game allows its players to order their own world.

    That idea works in the real world too, whether players look up from their phones long enough to notice or not.

    https://reason.com/blog/2016/07/27/i...bertarian-game



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  3. #2
    Pokemon go is a good game.

    I did not read the article btw.

    But to call it libertarian I don't know... I find that good games tend to be the ones that have a sand box approach to design. It lets you do what you want and to create your own content. I guess that is libertarian.

    So good games are libertarian.

    Edit: one thing they managed to recreate is that same feeling that Ash, the main character in cartoon, had when he was catching Pokemon and battling gyms.
    Last edited by silverhandorder; 07-27-2016 at 06:33 AM.

  4. #3
    A game about capturing and enslaving semi-sentient species' and forcing them to fight others slaves for their master's honor is the most libertarian game ever made? That just might be irony.

  5. #4
    Quote Originally Posted by specsaregood View Post
    A game about capturing and enslaving semi-sentient species' and forcing them to fight others slaves for their master's honor is the most libertarian game ever made? That just might be irony.
    Well the plot does not matter .

  6. #5
    Capturing data that fills the gaps in the NSA mosaic of geospatial space and time = libertarian. Got it.

    It seems like we are going to do with "libertarian" what the socialists did to "liberal". Oh, Orwell...

    "And now that the legislators and do-gooders have so futilely inflicted so many systems upon society, may they finally end where they should have begun: May they reject all systems, and try liberty; for liberty is an acknowledgment of faith in God and His works." - Bastiat

    "It is difficult to free fools from the chains they revere." - Voltaire

  7. #6
    I haven't played the game but everyone I know is, including at work. Yet another reason people have to look down at their phones instead of looking people in the eyes and being an interesting person.
    Quote Originally Posted by Sister Miriam Godwinson View Post
    We Must Dissent.

  8. #7
    Libertarianism? video games? Then you wanna check out bioshock, it shows what happens when someone tries to create a society based on objectivism, private property and liberty.



    Very interesting video about the game and its relation to libertarianism, why the city(rapture) failed.

  9. #8
    I played through Bioshock back on XBox 360. I don't mind the message and the plot of the game, but from a gameplay standpoint, it's just a weak System Shock 2 clone like Dead Space.
    Quote Originally Posted by Sister Miriam Godwinson View Post
    We Must Dissent.



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  11. #9
    I'm really getting old, none of this makes any sense to me.

    "The Patriarch"

  12. #10
    Quote Originally Posted by Origanalist View Post
    I'm really getting old, none of this makes any sense to me.

    You are not old, you just haven't given it a try. You would get hooked just like the many people who play it do. These people that make these games make it in such a way that patterns well with your brain reward hormones.

  13. #11
    Quote Originally Posted by juleswin View Post
    Libertarianism? video games? Then you wanna check out bioshock, it shows what happens when someone tries to create a society based on objectivism, private property and liberty.



    Very interesting video about the game and its relation to libertarianism, why the city(rapture) failed.
    Out of curiosity alone, how do you define liberty? I won't debate you. You have my word. I'd just like to know how you define Liberty. Additionally, what is, in your view, the foundation that provides for the principles of Individual Liberty as you define it?
    Last edited by Natural Citizen; 07-27-2016 at 09:12 AM.

  14. #12
    Quote Originally Posted by Natural Citizen View Post
    Out of curiosity alone, how would you define liberty? I won't debate you. You have my word. I'd just like to know how you define Liberty. Additionally, what is, in your view, the foundation that provides for the principles of Individual Liberty as you define it?
    The opportunity to be left alone while abiding by the non aggression principle. The foundation that provides this individual liberty is mainly the ability of the individual to secure this opportunity for himself, also society's cooperation comes into play cos if all your neighbours decides to enslave you tomorrow, there is nothing you can really do to prevent that. Debate me if you please, i love some good challenge every once in a while

  15. #13
    Quote Originally Posted by juleswin View Post
    The opportunity to be left alone while abiding by the non aggression principle. The foundation that provides this individual liberty is mainly the ability of the individual to secure this opportunity for himself, also society's cooperation comes into play cos if all your neighbours decides to enslave you tomorrow, there is nothing you can really do to prevent that. Debate me if you please, i love some good challenge every once in a while
    Oh, no, I was just curious. Libertarianism is accepted in so many different ways these days. I was just curious of how you defined Liberty as it related to the philosopihes referenced during discussion in that video is all. I don't want to debate you. Thanks for acknowledging my question, though. It was good form whether I agree with you or not.

  16. #14
    Most games are statist as $#@!.
    "I am a bird"

  17. #15
    Quote Originally Posted by luctor-et-emergo View Post
    Most games are statist as $#@!.
    Most but not all. You have to dig to find the gems with positive messages. Some mainstream games have good, anti-state and anti-war messages in them. Hell, back when I used to play Call of Duty, it was refreshing to see those kind of messages in the campaigns. Sadly, barely anyone played the campaigns so I'm not sure if those messages got through.
    Quote Originally Posted by Sister Miriam Godwinson View Post
    We Must Dissent.



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