PDA

View Full Version : The fun never ends... Report: The NSA Has Undercover World of Warcraft Agents




Thor
12-09-2013, 09:13 AM
Go get your new XBOX with the built in spy camera folks!

http://www.theguardian.com/world/2013/dec/09/nsa-spies-online-games-world-warcraft-second-life

World of Warcraft: the NSA described games communities as a 'target-rich network' where potential terrorists could 'hide in plain sight'.

To the National Security Agency analyst writing a briefing to his superiors, the situation was clear: their current surveillance efforts were lacking something. The agency's impressive arsenal of cable taps and sophisticated hacking attacks was not enough. What it really needed was a horde of undercover Orcs.

That vision of spycraft sparked a concerted drive by the NSA and its UK sister agency GCHQ to infiltrate the massive communities playing online games, according to secret documents disclosed by whistleblower Edward Snowden.

The files were obtained by the Guardian and are being published on Monday in partnership with the New York Times and ProPublica.

The agencies, the documents show, have built mass-collection capabilities against the Xbox Live console network, which has more than 48 million players. Real-life agents have been deployed into virtual realms, from those Orc hordes in World of Warcraft to the human avatars of Second Life. There were attempts, too, to recruit potential informants from the games' tech-friendly users.

Online gaming is big business, attracting tens of millions of users worldwide who inhabit their digital worlds as make-believe characters, living and competing with the avatars of other players. What the intelligence agencies feared, however, was that among these clans of elves and goblins, terrorists were lurking.

The NSA document, written in 2008 and titled Exploiting Terrorist Use of Games & Virtual Environments, stressed the risk of leaving games communities under-monitored, describing them as a "target-rich communications network" where intelligence targets could "hide in plain sight".

Games, the analyst wrote, "are an opportunity!". According to the briefing notes, so many different US intelligence agents were conducting operations inside games that a "deconfliction" group was required to ensure they weren't spying on, or interfering with, each other.

If properly exploited, games could produce vast amounts of intelligence, according to the NSA document. They could be used as a window for hacking attacks, to build pictures of people's social networks through "buddylists and interaction", to make approaches by undercover agents, and to obtain target identifiers (such as profile photos), geolocation, and collection of communications.

The ability to extract communications from talk channels in games would be necessary, the NSA paper argued, because of the potential for them to be used to communicate anonymously: Second Life was enabling anonymous texts and planning to introduce voice calls, while game noticeboards could, it states, be used to share information on the web addresses of terrorism forums.

Given that gaming consoles often include voice headsets, video cameras, and other identifiers, the potential for joining together biometric information with activities was also an exciting one.

But the documents contain no indication that the surveillance ever foiled any terrorist plots, nor is there any clear evidence that terror groups were using the virtual communities to communicate as the intelligence agencies predicted.

The operations raise concerns about the privacy of gamers. It is unclear how the agencies accessed their data, or how many communications were collected. Nor is it clear how the NSA ensured that it was not monitoring innocent Americans whose identity and nationality may have been concealed behind their virtual avatar.

The California-based producer of World of Warcraft said neither the NSA nor GCHQ had sought its permission to gather intelligence inside the game. "We are unaware of any surveillance taking place," said a spokesman for Blizzard Entertainment. "If it was, it would have been done without our knowledge or permission."

Microsoft declined to comment on the latest revelations, as did Philip Rosedale, the founder of Second Life and former CEO of Linden Lab, the game's operator. The company's executives did not respond to requests for comment.

The NSA declined to comment on the surveillance of games. A spokesman for GCHQ said the agency did not "confirm or deny" the revelations but added: "All GCHQ's work is carried out in accordance with a strict legal and policy framework which ensures that its activities are authorised, necessary and proportionate, and there is rigorous oversight, including from the secretary of state, the interception and intelligence services commissioners and the intelligence and security committee."

Though the spy agencies might have been relatively late to virtual worlds and the communities forming there, once the idea had been mooted, they joined in enthusiastically.

In May 2007, the then-chief operating officer of Second Life gave a "brown-bag lunch" address at the NSA explaining how his game gave the government "the opportunity to understand the motivation, context and consequent behaviours of non-Americans through observation, without leaving US soil".

One problem the paper's unnamed author and others in the agency faced in making their case – and avoiding suspicion that their goal was merely to play computer games at work without getting fired – was the difficulty of proving terrorists were even thinking about using games to communicate.

A 2007 invitation to a secret internal briefing noted "terrorists use online games – but perhaps not for their amusement. They are suspected of using them to communicate secretly and to transfer funds." But the agencies had no evidence to support their suspicions.

The same still seemed to hold true a year later, albeit with a measure of progress: games data that had been found in connection with internet protocol addresses, email addresses and similar information linked to terrorist groups.

"Al-Qaida terrorist target selectors and … have been found associated with Xbox Live, Second Life, World of Warcraft, and other GVEs [games and virtual environments]," the document notes. "Other targets include Chinese hackers, an Iranian nuclear scientist, Hizballah, and Hamas members."

However, that information wasn not enough to show terrorists are hiding out as pixels to discuss their next plot. Such data could merely mean someone else in an internet cafe was gaming, or a shared computer had previously been used to play games.

That lack of knowledge of whether terrorists were actually plotting online emerges in the document's recommendations: "The amount of GVEs in the world is growing but the specific ones that CT [counter-terrorism] needs to be methodically discovered and validated," it stated. "Only then can we find evidence that GVEs are being used for operational uses."

Not actually knowing whether terrorists were playing games was not enough to keep the intelligence agencies out of them, however. According to the document, GCHQ had already made a "vigorous effort" to exploit games, including "exploitation modules" against Xbox Live and World of Warcraft.

That effort, based in the agency's New Mission Development Centre in the Menwith Hill air force base in North Yorkshire, was already paying dividends by May 2008.

At the request of GCHQ, the NSA had begun a deliberate effort to extract World of Warcraft metadata from their troves of intelligence, and trying to link "accounts, characters and guilds" to Islamic extremism and arms dealing efforts. A later memo noted that among the game's active subscribers were "telecom engineers, embassy drivers, scientists, the military and other intelligence agencies".

The UK agency did not stop at World of Warcraft: by September a memo noted GCHQ had "successfully been able to get the discussions between different game players on Xbox Live".

Meanwhile, the FBI, CIA, and the Defense Humint Service were all running human intelligence operations – undercover agents – within Second Life. In fact, so crowded were the virtual worlds with staff from the different agencies, that there was a need to try to "deconflict" their efforts – or, in other words, to make sure each agency wasn't just duplicating what the others were doing.

By the end of 2008, such efforts had produced at least one usable piece of intelligence, according to the documents: following the successful takedown of a website used to trade stolen credit card details, the fraudsters moved to Second Life – and GCHQ followed, having gained their first "operational deployment" into the virtual world. This, they noted, put them in touch with an "avatar [game character] who helpfully volunteered information on the target group's latest activities".

Second Life continued to occupy the intelligence agencies' thoughts throughout 2009. One memo noted the game's economy was "essentially unregulated" and so "will almost certainly be used as a venue for terrorist laundering and will, with certainty, be used for terrorist propaganda and recruitment".

In reality, Second Life's surreal and uneven virtual world failed to attract or maintain the promised mass-audience, and attention (and its user base) waned, though the game lives on.

The agencies had other concerns about games, beyond their potential use by terrorists to communicate. Much like the pressure groups that worry about the effect of computer games on the minds of children, the NSA expressed concerns that games could be used to "reinforce prejudices and cultural stereotypes", noting that Hezbollah had produced a game called Special Forces 2.

According to the document, Hezbollah's "press section acknowledges [the game] is used for recruitment and training", serving as a "radicalising medium" with the ultimate goal of becoming a "suicide martyr". Despite the game's disturbing connotations, the "fun factor" of the game cannot be discounted, it states. As Special Forces 2 retails for $10, it concludes, the game also serves to "fund terrorist operations".

Hezbollah is not, however, the only organisation to have considered using games for recruiting. As the NSA document acknowledges: they got the idea from the US army.

"America's Army is a US army-produced game that is free [to] download from its recruitment page," says the NSA, noting the game is "acknowledged to be so good at this the army no longer needs to use it for recruitment, they use it for training".

green73
12-09-2013, 11:35 AM
http://www.breitbart.com/Big-Government/2013/12/09/Report--NSA-spying-on-virtual-worlds--online-games


American and British intelligence has been spying on gamers across the world, media outlets reported Monday, saying that the world's most powerful espionage agencies packed virtual universes full of undercover agents and surreptitiously monitored traffic across online fantasy games such as "World of Warcraft."

Stories carried Monday in The New York Times, the Guardian, and ProPublica said U.S. and U.K. spies have spent years trawling online games for terrorists or informants. The stories, based on documents leaked by former National Security Agency contractor Edward Snowden, offer an unusual take on America's world-spanning surveillance campaign, suggesting that even the fantasy worlds popular with children, teens, and escapists of all ages aren't beyond the attention of the NSA and its British counterpart, GCHQ.

Virtual universes like World of Warcraft can be massively popular, drawing in millions of players who log months' worth of real world time competing with other players for online glory, virtual treasure, and magical loot. At its height, World of Warcraft boasted some 12 million paying subscribers, more than the population of Greece. Other virtual worlds, like Linden Labs' "Second Life" or the various games hosted by Microsoft's Xbox _ home to the popular science fiction-themed shoot-em-up "Halo" _ host millions more.

Spy agencies have long worried that such games serve as a good cover for terrorists or other evildoers who could use in-game messaging systems to swap information. In one of the documents cited Monday by media outlets, the NSA warned that the games could give intelligence targets a place to "hide in plain sight."

The 82-page-document, published on The New York Times' website, also noted that opponents could use video games to recruit other users or carry out virtual weapons training _ pointing to the Sept. 11, 2001 hijackers as examples of terrorists who had used flight simulation software to hone their skills.

Important details _ such as how the agencies secured access to gamers' data, how many players' information was compromised, or whether Americans were swept up in the spying _ were not clear, the Times and ProPublica said, but the reports point to a determined effort to infiltrate a world many people associate with adolescents and shut-ins.

At the request of GCHQ, the NSA began extracting "World of Warcraft" data from its global intelligence haul, trying to tie specific accounts and characters to Islamic extremism and arms dealing efforts, the Guardian reported. Intelligence on the fantasy world could eventually translate to real-world espionage success, one of the documents suggested, noting that "World of Warcraft" subscribers included "telecom engineers, embassy drivers, scientists, the military and other intelligence agencies."

"World of Warcraft" wasn't the only target. Another memo noted that GCHQ had "successfully been able to get the discussions between different game players on Xbox Live." Meanwhile, so many U.S. spies were roaming around "Second Life" that a special "deconfliction" unit was set up to prevent them from stepping on each other's toes.

Blizzard Activision Inc. _the company behind of "World of Warcraft" _ Linden Labs, and Microsoft Inc. did not immediately return messages seeking comment, although the Times cited a Blizzard spokesman as saying that any surveillance "would have been done without our knowledge or permission." GCHQ said it had no comment on the stories beside the assertion that it operated in "a strict legal and policy framework" with rigorous oversight.

tod evans
12-09-2013, 11:39 AM
Can't have people talking among themselves without their federal monitor listening in..:mad:

HOLLYWOOD
12-09-2013, 11:51 AM
Just to get this out to everyone... the DOJ, Team Lawyers -Washington DC, establishment legal councils of the government, are coming up with a new defense against violating Americans constitutional rights...

The government has put their best "manipulators" on how to get around the laws, US Constitution, and definition of words... It's also to get all those government executives(including Congressional official assholes) who have been lying to the American people and Congress, off the hook. "JUST-US" system again.

They(US government lawyers) will be refining the 'traditional' definition of the words "Collection" "Gathering" "Acquire" "Amass" "Obtain"

PS: Remember this: "Interception and Accessing information(data) in not the new government definition being pushed for the word "Collection... et al"

tangent4ronpaul
12-09-2013, 11:57 AM
I've been expecting and waiting for this one...

GAMER = TERRORIST!

Methinks XBox and PS4 sales are about to take a nosedive...

This MIGHT be one of the games mentioned, But I think it's different as it's special force 2 not special forces 2


http://www.youtube.com/watch?v=zxdcj37_ndQ

Does anyone know who did the techno in the soundrack? - kinda like it...

nopers! - this is:


http://www.youtube.com/watch?v=Bxh3VAb6teA


http://www.youtube.com/watch?v=FRnJPFeCOOs


http://www.youtube.com/watch?v=mDPrZREGvOY


http://www.youtube.com/watch?v=8aM93BRaADk

Actually obtaining and playing this game might be a really bad idea as it was made for recruiting training and funding a terrorist organization, that might land you in hot water. Then again, considering the article, I bet a lot of people well track it down and play it.

-t

pcosmar
12-09-2013, 12:25 PM
If they are doing so, (and I don't doubt it) without Blizzard's permission, they are in violation of the TOS.

If they are doing it WITH Blizzard's permission.. The customer base may have some feedback.


"We are unaware of any surveillance taking place," said a spokesman for Blizzard Entertainment. "If it was, it would have been done without our knowledge or permission."
This would suggest that it is a violation of the agreement,, and they should be banned like any Gold seller or bot.
I may open a discussion on it in Trade Chat. ;)

angelatc
12-09-2013, 12:29 PM
Sweet. So they get to work under a commander who sits on the bridge of the Enterprise, playing WoW all day. And this keeps us safe.

I'm sure they started out at Second Life, but decided WoW was more fun.

tangent4ronpaul
12-09-2013, 12:29 PM
Here's America's Army


http://www.youtube.com/watch?v=iOzGI1oL1oc

The army has spent 35 Million to develop and update this game. They spend an additional 2 Million a year updating it.

There was another article that's posted here somewhere about the military hacking gaming consoles but assuring the sheep that they would never use these tools to target american citizens :rolleyes:

-t

RickyJ
12-09-2013, 12:34 PM
How do I get one of these jobs?

tangent4ronpaul
12-09-2013, 01:20 PM
Source documents:

2 Pages: http://www.theguardian.com/world/interactive/2013/dec/09/nsa-files-games-virtual-environments-paper-pdf

82 pages: http://www.propublica.org/documents/item/889134-games

-t

Acala
12-09-2013, 01:24 PM
I repeat myself - junior high twerps with an open checkbook.

Hitman83
12-09-2013, 02:26 PM
I have been looking at this all wrong. There are possible job opportunities for skilled World of Warcraft players. I could work full-time with benefits while playing World of Warcraft!

angelatc
12-09-2013, 03:09 PM
I have been looking at this all wrong. There are possible job opportunities for skilled World of Warcraft players. I could work full-time with benefits while playing World of Warcraft!


And even if that fails, you can tell your girlfriend that you live in your Mom's basement playing video games all day because you're deep undercover.

parocks
12-09-2013, 03:17 PM
Seems expensive. Don't we have budgetary problems?

I think I'd rather keep my own money and buy what I want with it than have the Fed Gov take my money and give it to highly paid government employees to play against me in video games.

tangent4ronpaul
12-09-2013, 03:19 PM
And even if that fails, you can tell your girlfriend that you live in your Mom's basement playing video games all day because you're deep undercover.

What? You mean all of us moms basement dwelling, gamer RP supporters can have GF's??? :eek:

How come no one sent me this memo?

How do we land one? Like tunnel over to the next nearest basement and hope something cute lives there?

:D

-t

angelatc
12-09-2013, 03:21 PM
What? You mean all of us moms basement dwelling, gamer RP supporters can have GF's??? :eek:

How come no one sent me this memo?

How do we land one? Like tunnel over to the next nearest basement and hope something cute lives there?

:D

-t

Sssssssh. that's how you can spot the real agents vs the fakers. Everybody knows that real gamers don't have girls.

Mani
12-10-2013, 04:01 AM
What? You mean all of us moms basement dwelling, gamer RP supporters can have GF's??? :eek:

How come no one sent me this memo?

How do we land one? Like tunnel over to the next nearest basement and hope something cute lives there?

:D

-t


I think she was referring to our "Virtual ONLINE GF's" Who turn out to be other basement dwelling dudes, impersonating girls.

DamianTV
12-10-2013, 04:17 AM
If they are doing so, (and I don't doubt it) without Blizzard's permission, they are in violation of the TOS.

If they are doing it WITH Blizzard's permission.. The customer base may have some feedback.


This would suggest that it is a violation of the agreement,, and they should be banned like any Gold seller or bot.
I may open a discussion on it in Trade Chat. ;)

Cancel the Revolution and tell the Terrorists they have to cancel their Terror Attacks, it violates Bizzards TOS and Govt wont give us a Permit for either a Revolution or Terrorists.

tangent4ronpaul
12-10-2013, 02:40 PM
I think she was referring to our "Virtual ONLINE GF's" Who turn out to be other basement dwelling dudes, impersonating girls.

U Funny... NOT!

-t

paulbot24
12-10-2013, 02:48 PM
Now we're going to have feds checking on who's buying the latest video cards and oh wait...........:cool:

Kotin
12-10-2013, 02:51 PM
http://i29.photobucket.com/albums/c262/kotin205/NORL-39octopuslogo.jpg (http://s29.photobucket.com/user/kotin205/media/NORL-39octopuslogo.jpg.html)

Thor
12-10-2013, 03:07 PM
http://static2.businessinsider.com/image/52a3baf769beddfb613afefc-1023-1538/bawnccdceaeekoi.jpg

ronpaulfollower999
12-10-2013, 03:07 PM
Leeroy Jenkins!

Seraphim
12-10-2013, 03:09 PM
This is just a cover up so they can play games AND watch porn without people batting an eye.

Seraphim
12-10-2013, 03:10 PM
I was just a teenager when that came out and as an avid gamer I cried laughing the first time I watched that video.


LEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOYYY YYYY, JEEEENNNNNNKIIIIINNNNSSSS


Leeroy Jenkins!

pcosmar
12-10-2013, 04:33 PM
I was just a teenager when that came out and as an avid gamer I cried laughing the first time I watched that video.


LEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOYYY YYYY, JEEEENNNNNNKIIIIINNNNSSSS

I have the "Title"

Criteria
Kill 50 rookery whelps within 15 seconds slain

paulbot24
12-10-2013, 04:36 PM
Thank god we have them to protect us from those Guy Fawkes mask wearing "kiddie script hacker" guys that were like out to get us and stuff.

phill4paul
12-10-2013, 04:42 PM
They are always the one's that have the latest gear that they get by paying others from what they buy off the Chinese gold farmers.

ETA: Actually, they probably are the gold farmers and have found another revenue stream for black ops. :eek:

paulbot24
12-10-2013, 04:56 PM
If a person exists, but the NSA isn't watching them, do they really exist?:eek:

Grubb556
12-10-2013, 05:09 PM
MMORPG

Middle aged Men Online Role Playing as Government spies.

CPUd
12-10-2013, 06:36 PM
http://www.youtube.com/watch?v=HRRUXaElOf0