PDA

View Full Version : Capitalism = Rock, Paper, Scissors




Occam's Banana
02-06-2013, 05:05 PM
Have you heard about the school "lesson plan" for designing the flag of a "new" socialist/communist nation? If not, check it out: http://www.ronpaulforums.com/showthread.php?403544-Texas-6th-graders-assigned-to-design-flag-for-new-socialist-nation

But that's not all! Not by a long shot. Just as for skinning cats, there are many ways to propagandize and indoctrinate ... um, excuse me, I mean "educate and inform" ...

A reader writes the following to Tom Woods: http://www.tomwoods.com/blog/teacher-needs-help-against-commie-lesson/


I am a history teacher and next week we begin the Industrial revolution and the economic systems, capitalism, socialism and communism. I work at a great school and the other teachers and I all share material to help eachother. Howerver, one teacher found a lesson on the internet and it is being passed around right now. Everyone is so excited about it and saying, “Oh this is so much fun. The kids are gonna love it and it gets the point across.” Mean while I’m pulling my hair out. Long story short you give the kids some candy and have them play rock paper scissors until a few kids have one all the candy. It’s supposed to point out how capitalism leads to an uneven distribution of wealth. If you Google rock paper scissors communism history lesson you will find the page.

Here's the (broken) link from the Google search mentioned above: h_xx_p://oregonteacherblog.chalkboardproject.org/teaching-strategies/rock-paper-scissors-how-not-to-bore-your-students-with-a-lecture-on-communism-socialism-and-capitalism/

And so you don't actually have to go there, here's the text. Read it and weep ... or laugh ... or both ...


Rock, Paper, Scissors: How NOT to Bore Your Students with a Lecture on Communism, Socialism, and Capitalism!

Maybe it was my own personal experiences in high school that jaded my opinion of the fascinating world of communism, socialism, and capitalism. I vaguely remember drone voices muttering things like, “private ownership of industry,” “classless society,” and “economic competition.” Although, when I was a freshman, those phrases only served to wake me from my third period nap.

I was less than a week into my full-time student teaching at my cooperating high school. I couldn’t afford to turn my freshman away so early in my teaching experience, especially if I expected it to be a successful month. As I scoured the internet, racked my brain, and flipped through my cooperating teacher’s lesson plans, searching for a way to teach my freshmen about Marx’s Theory of Communism; something caught my eye.

It was a lesson that used the game Rock, Paper, Scissors to teach how capitalism breeds socialism and how socialism eventually leads to communism. I like games! And I know freshmen like games! After scanning the procedures, materials, and goals of the plan, I was hooked. I began writing my lesson plan, making revisions to fit my audience and teaching style, and I also talked with my cooperating teacher to see if he had any tips from past experiences.

As excited as I was about the lesson, I could not have foretold the feeling of complete and utter satisfaction that coursed through my body as I watched my freshmen not only having fun, but fully engaged in a deep conversation with each other about topics I dreaded so much as a freshman myself. I would find out days later, while reading their essays, that they actually got it! They understood the facets of communism, socialism, and capitalism and why Vladimir Lenin wanted a communist Russia. Not bad for my first time!

However, the glory was not all mine. Here is a summary of how the lesson works.

I gave all but three students three Hershey Kisses each (the actual lesson called for paper tokens, but I felt like it needed to be “worth it” for the students). I conspicuously gave the remaining three students ten Hershey Kisses. I listened as the “that’s not fair” and “why do they get more?” comments flooded the room, taking note of their complaints, while those with more candy gloated. The students then competed with each other in Rock, Paper, Scissors, with the loser having to give up a Hershey Kiss to the victor. Once a student ran out of candy, they were instructed to sit down and watch. Again, I took note of their complaints as this happened. The remaining students continued playing until only a few students had candy left.

At that point, I stopped the game. I asked the students several questions regarding their experiences: How did you feel at the start of the game? How did you feel when you ran out of candy and had to sit down? What tactics could you have used to get back into the game? (Steal, bargain, buy someone off, lie) Was the game fair? What could the teacher have done to make it fair and should he do it? Once again I took note of their responses.

As a class, we then discussed the communist theory of Karl Marx, aided by a flow chart that showed side-by-side the key points of capitalism, class struggle, workers revolt, socialism, and communism with the events of our Rock, Paper, Scissors game. For example, the box for capitalism had three points: private ownership of industry (students started with their own candy), freedom of competition (students played rock, paper, scissors), and results in unequal economic classes (some students won, most lost). The class struggle was played out in the students’ complaints and the workers’ revolt through their responses about how they could have gotten back into the game, and arguments about the game’s fairness.

As we approached socialism, I informed the class, that I, being the government, had decided to collect all the candy and redistribute it equally. Those with empty hands rejoiced while those who had been incessantly staring at their candy, unable to eat it, voiced their complaints. I asked them how they felt now, and if the action was fair. We then proceeded to the box on socialism: government ownership of industry (teacher collected candy), goal is to bring economic equality (teacher redistributed candy equally), and aims for a classless society (students now all have the same amount of candy).

I then asked the class if they wished to play again. Only a few brave souls were interested. This led us to our final box, communism: goal of classless society achieved (students would refuse to play game again and choose to share candy) and no government needed (teacher would no longer need to supervise).

We closed with an open discussion to clarify points and tie it directly to Lenin and the Soviet Union. I finally allowed the kids to eat their candy, with my own satisfaction that it was 45 minutes well spent!

In my opinion, when teaching history, it is essential to bring history to life. Make it tangible and apply it to something kids can relate to. History is fun, and if you as the teacher, buy into that and create an environment that brings history to life, your students will buy into it too! My freshmen did and it has made my student teaching experience that much easier!

noneedtoaggress
02-07-2013, 01:13 AM
I hope you also discuss with your students the limits of this game.

For one thing there is no new wealth produced, it’s a zero-sum game. All of the economic systems include production of wealth (indeed production is a significant part of human activity).

That alone would drastically change the dynamics of the game, and it’s only scratching the surface of the issues of comparing this game to the real world, or even the complex economic theories it contains.

This game largely seems designed to lead to a particular emotional response and impression upon students about the ideas it attempts to portray, which seems loosely connected to the theories it intends to compare at best.

Unless you go into far more detail about the limits of the game as a representation of those systems I feel the students are not getting much out of it at all, other than the inculcation of emotional responses to certain concepts, which is huge disservice to a young mind unable to grasp how those concepts are actually related to the world they live in.

-my response on the blog

Ender
02-07-2013, 07:53 AM
Here is the answer I left at the blog:


Your lesson has nothing to do with capitalism. What you are teaching is the lessons of mercantilism, which is the reason for the Revolutionary War.

If this were a real lesson in true capitalism, students could choose whether to play or not. Some students may decide to make their own chocolate in the corner of the classroom and deliver a better product, leaving the Hershey Kisses people trying to upgrade theirs.

Others may decide that they are not interested in chocolate at all and produce something completely different, say licorice giraffes. Still others may not be interested in candy and begin designing hovercrafts.

And the community is free to buy it or not. If a product isn't very good, then the owners need to come up with something better; if it is a smashing sellout, then they figure out how to deliver faster and cheaper. Some will decide to go work for the successful producers; others will come up with a brand new idea. As money increases in the community, everyone becomes better off.

This is real capitalism.

CaptUSA
02-07-2013, 08:57 AM
have them play rock paper scissors until a few kids have one all the candy.You sure this wasn't an English teacher?

acptulsa
02-07-2013, 09:02 AM
Good thing no teacher ever tried this with me in the class. If I wound up with a lot of candy, I'd have told the teacher I'd split the candy with him or her if he or she skipped the redistribution part. If I didn't wind up with a lot, I'd have suggested to whoever did that he or she collude with the teacher the same way.

The teacher would no doubt have told me that's not how it works. And I'd have told him or her how politicians do work, and gotten myself sent to the principal.

nobody's_hero
02-07-2013, 09:05 AM
For this to be applicable, purchases you make at a store would have to be based on whether or not you lose a game. Sorry, but if I lose a round of rock-paper-scissors, I'm not buying a Barbie playhouse. That's rather compulsory and takes consumer choice out of the equation.

CaptUSA
02-07-2013, 09:11 AM
Good thing no teacher ever tried this with me in the class. If I wound up with a lot of candy, I'd have told the teacher I'd split the candy with him or her if he or she skipped the redistribution part. If I didn't wind up with a lot, I'd have suggested to whoever did that he or she collude with the teacher the same way.

The teacher would no doubt have told me that's not how it works. And I'd have told him or her how politicians do work, and gotten myself sent to the principal.

And then you would collude with the teacher to make regulations to ensure no one could make new candy in a corner of the room. Wouldn't want any competition for your candy. Once you have the majority of the candy, you could pay the teacher off so that the other kids would no longer be able to use their "scissors". "Sorry, scissors are dangerous and could cause serious injury... it's for your own good. You should be grateful we're not talking about taking your ability to use your rock!"

Then you could feel confident in using your paper, because you'd never lose - capitilize the profits, socialize the losses. But you wouldn't want those with no candy to just give up... you'd want them making new candy for you. Maybe, you could let 10 of them split a Kiss for every 10 new ones they created... YAY! Full employment!!! Now, EVERYONE is happy!

acptulsa
02-07-2013, 09:12 AM
For this to be applicable, purchases you make at a store would have to be based on whether or not you lose a game. Sorry, but if I lose a round of rock-paper-scissors, I'm not buying a Barbie playhouse. That's rather compulsory and takes consumer choice out of the equation.

And that's just how they want to portray capitalism. It isn't productiveness, and a race to satisfy people's needs better, but just a gambling game played by the greedy. This lie is explicitly what they're selling.

Another way I'd have gotten myself sent to the principal would have been by asking the teacher how much of the candy he or she wouldn't redistribute. 'You're bound to keep some. Managers get paid. Cops get paid. I can't imagine you're going to all this trouble just for kicks.'

brandon
02-07-2013, 09:16 AM
This isn't even worth a reply. There was not any attempt to explain how a zero-sum gambling game simulates a market economy. If they actually made a point there would be something to rebut, but alas, nothing. Shit like this is why I dropped out of highschool.

TheGrinch
02-07-2013, 09:24 AM
What a great lesson on how easily people can be duped into thinking communism works.

Of course no one wants to work and/or take on risk for a reward, but they're necessary components of prosperity... I mean shit, hershey kisses don't just pop up out of nowhere to be divied up, if you're not working to produce (likely when there's little incentive to), then you're either stealing from those who do work and produce, or are left with very little to divy up.

Not that those ideas are at all ground-breaking to anyone here of course...

CT4Liberty
02-07-2013, 10:00 AM
What a great lesson on how easily people can be duped into thinking communism works.

Of course no one wants to work and/or take on risk for a reward, but they're necessary components of prosperity... I mean shit, hershey kisses don't just pop up out of nowhere to be divied up, if you're not working to produce (likely when there's little incentive to), then you're either stealing from those who do work and produce, or are left with very little to divy up.

Not that those ideas are at all ground-breaking to anyone here of course...

Another great point...this should be added to the thought one of the people replied with in the site... if they wanted to really show a more accurate representation of capitalism.

Set up 5 or 6 different groups (nations) with 5 or 6 different children in each group. Give each child a bag of goods, and have certain nations start with "better" stuff (aka resources). I would give the 5 or 6 students more or less of it based on their grades (not that its a perfect comparison, but helps to illustrate that some people have a leg up). Thus, kids with better grades start of relatively better than others in their nation but may still be worse off than another child, with worse grades, in a "better" nation.

Have all the kids write down a scale of 1-10 on how satisfied they are with their goods.

Let the kids trade within their "nation" completely voluntarily. After thats done, have them again write down the 1-10 on how satisfied the are, which should be at the very worst, the same as before, but most likely it will be higher as someone may get something they dont necessarily like but someone else would want.

Finally, let them trade among all "nations" freely...let anyone trade with anyone else. They do not have to, they could simply not trade as well. Then do the 1-10 rating again... this will be at least as good as the 2nd rating and most likely much higher.

Thus they can show that with truly free trade in capitalistic environment, you allow for resources to go where they are most valued.

There are other ways you could shake things up to make this even better...but at least from a sheer conceptual point of view, its a great demonstration.

Henry Rogue
02-07-2013, 10:29 AM
Need to develop that "Free Market game" idea I had, to counter this BS.