Elwar
06-28-2010, 12:06 PM
I was thinking that it might be fun to have an online strategy game where you test out various political ideas and policies such as implementing Ron Paul's ideas or come up with your own or choose a candidate and put into place their promises and see how things go.
I was thinking of a dynamic, online game that gets better the more people play it. Like you might want to impliment an end to the drug war, so if nobody's ever done that yet, you go through the relevant laws and X them out, then save that piece as "End the Drug War". Then that piece gets saved for anyone else who wants to try it out. You'd have to have a database with amount of people convicted of that law and show the affect on crime and the economy as everyone is let out and people start living their lives without laws against drug use. Or you create a new law and put in the parameters for how it affects people, like adding a law against owning a dog. You'd add a pet subset for each household and populate a certain percentage of people with dogs and watch the resulting wave of people who break the law or give up their dogs, etc.
The key would be creating a population with human nature that guides them in their lives and factoring in how laws interfere or support them.
The game would be set up for either a generalized top down of clicking on a few buttons to implement something, maybe playing some canned scenarios, or getting down into the finest of details if you're really into it, even creating scenarios of your own.
I was thinking of a dynamic, online game that gets better the more people play it. Like you might want to impliment an end to the drug war, so if nobody's ever done that yet, you go through the relevant laws and X them out, then save that piece as "End the Drug War". Then that piece gets saved for anyone else who wants to try it out. You'd have to have a database with amount of people convicted of that law and show the affect on crime and the economy as everyone is let out and people start living their lives without laws against drug use. Or you create a new law and put in the parameters for how it affects people, like adding a law against owning a dog. You'd add a pet subset for each household and populate a certain percentage of people with dogs and watch the resulting wave of people who break the law or give up their dogs, etc.
The key would be creating a population with human nature that guides them in their lives and factoring in how laws interfere or support them.
The game would be set up for either a generalized top down of clicking on a few buttons to implement something, maybe playing some canned scenarios, or getting down into the finest of details if you're really into it, even creating scenarios of your own.