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newyearsrevolution08
11-29-2008, 04:16 AM
We are going to be doing a project with a "Game board design" company. Pretty much I am looking for ideas for games that could catch on and get the message across to our kids, teens and adults that play the game(s)

Simply wanted to throw this out here and see if anyone had any great ideas that we could potentially turn into a great game and start getting it produced.

I know a monopoly style of game would be a ton of fun, also a card or dice game would work well. I am not sure how many different games we are going to end up producing but starting with one is the best way to get things moving in the right direction.

Any thoughts or ideas on this idea?

I want to use it when getting together with others at our local grassroots meetups and also would be a great introduction to those who might want to learn more BUT in a fun way.

Looking for game name ideas, game concept ideas, a great game objective and so on. Just anything that could help us piece this puzzle together.

newyearsrevolution08
11-29-2008, 04:19 AM
side note, just found this computer game. It lets you run a political campaign against other candidates from start to finish. It has a demo and a purchase ability.

Just thought others might want to check this thing out also.

http://www.theoryspark.com/political_games/president_forever/info/index.htm

It is called President Forever

and here are the Features for those not wanting to go to the site.

Features:

* battle across each party's primaries and then enter the general election!
* criss-cross the country doing barn-storming campaigns
* setup detailed platforms to outmaneuver your opponents
* unleash foot soldiers to stop your opponents, or get campaign crusaders to rally voters to your cause
* run attack ads to steal voters leaning towards your opponents
* give a fiery custom-made speech, but remember to prepare for the debates!
* craft a detailed electoral strategy to give you a landslide on election day
* play vs. computer players or hotseat with other human players!
* play with 18 ready-made candidates in 2008 complete with detailed attributes and skills, or make your own!
* play 2008, or try a Great Campaign of the Past: 2004 (Bush-Kerry), 2000 (Bush-Gore), 1992 (Bush-Clinton), 1980 (Reagan-Carter), or 1960 (Nixon-Kennedy)!

Nate K
11-29-2008, 04:47 AM
no shit I've been thinking of this a lot the past few days..

I could come up with ideas if given time

Nate K
11-29-2008, 04:57 AM
Well Monopoly was the product of the Great Depression right? We're due for another game of that type..

However the game is played, those who play it should be left with an understanding of the monetary system and Federal Reserve.

newyearsrevolution08
11-29-2008, 05:13 AM
Well Monopoly was the product of the Great Depression right? We're due for another game of that type..

However the game is played, those who play it should be left with an understanding of the monetary system and Federal Reserve.

I too think a monopoly style of game would be a great idea as well. I want this to be the flagship of this whole effort personally because it will be the one where 6+ people could get together and really get a solid discussion going and learn all at the same time.

A name that I think would be cool and simple was "Constitution" but not sure which game it would work best with just yet. I see it being a great standout type of word.

Another would be a go fish type of game as well. I am trying to think of an "on the go" type of game as well. Whether that be for kids or adults, just not sure yet.

I received demo board game pieces, parts, and printed money from the game board design company and love the quality. Now I want to iron out what game to go for and then I will get my designer working on the files the printer needs for the various "Game pieces".

-----

Another idea as well, if this takes off of course, is to toss in either a reading list or website with links for those who want to learn more. As well as something to get people to want to get the game as well and start playing it locally as well.

One game that did take off with this type of expansion is the "cashflow" series board game, way over priced BUT people actually built meetups around this "make money" board game.

Now I can see using that same "fun experience" with a political theme and actually help produce more solid grassroots friends who can have fun and get things done all at the same time.

-----

1. board game
2. card game
3. dice game

I assume the above are the top 3 game types worth brainstorming about. If there are others I am leaving out, please post your thoughts and suggestions.

newyearsrevolution08
11-29-2008, 05:20 AM
an idea

like the community chest cards


"federal reserve injects 200 billion in an attempt to stabilize the economy"

Stuff like that and then an odds are "loss of money" or property due to getting cards like that.

Also have "war cards" dealing with our foreign policies and so forth. It really could be a ton of fun to play especially if there are plenty of cards, twists and angles to the game in general.

Thinking about this more, I see the board game being an intensive job putting together to really make it worth playing BUT I see that being a worthwhile effort for me to work on either way.

All I hope is more ideas come to me from others liking this idea and maybe even others might like this idea and get something of their own going as well.

It is the grassroots ideas that made real waves politically and that will continue as long as we continue coming up with new grassroots thoughts, projects and ideas versus waiting for others to get them done for us.

Keep the ideas coming and I will update as new ideas or potential full game ideas come full circle.

Nate K
11-29-2008, 05:35 AM
My 2 cents before I go to sleep would be not to make this so much of a "pro- our cause" thing as it would be a subtle attack on the current system. If it's a good enough game people will come around to the idea of sound money.

i'll add more tomorrow

newyearsrevolution08
11-29-2008, 05:48 AM
My 2 cents before I go to sleep would be not to make this so much of a "pro- our cause" thing as it would be a subtle attack on the current system. If it's a good enough game people will come around to the idea of sound money.

i'll add more tomorrow

it won't be pro-cause or pro-candidate at all but rather education in a fun way. My hope is that those who play it, would play it simply because it sounds like a fun game and at the same time hopefully WAKE UP lol.

The economy is a great thing to put into the game of course. Another idea would be to allow someone to have "credit" and then as the interest and everything else adds up they find it almost impossible to get out from under their credit debt except to get MORE credit. This could be a simply way to making a simple point in WHY over extending ourselves personally and even as a nation as a whole will NEVER allow us to "win".

I see the ability to have credit, maybe if you accept "free aid" or universal health care other costs could go up as well.

Options to "would you like to send aid to (a country)" and then end up having to deal with the repercussions of meddling with other nations or trying to PUSH our views on them.

Mainly just toss out more ideas and from these I feel SOMETHING amazing will come full circle.

The one thing I don' want to do is have too much in one game but rather keep each game targeted and fun that isn't too intensive or confusing. Sometimes too much is exactly just that.

I do want however

board - I don't see buyin real estate as the main goal so the board design will odds are flow differently than monopoly all together.
dice - either move spaces or other options
spinner - could add a randomization to the game
cards - something like the community chest, maybe "national aid" cards for the "healthcare, free this and free that" that end up actually NOT helping you out in the end.
game pieces and money - depending on how the game will flow, a currency of some type would be worth doing. Maybe some gold and silver pieces as well instead of paper money or have them have a "backed by silver" or "backed by gold" printed on the currency itself.

just tossing ideas out, nothing definite as you can odds are tell.

Any thoughts, just throw them out.

Conza88
11-29-2008, 06:29 AM
A business orientated game...

You are an entrepreneur... and you are competing against these other businesses (players)...

This could be used some what to get ideas..
http://www.restoretherepublic.org/documents/how-an-economy-grows.pdf

Community Chest things... "government increases taxes by 10% pay the government" etc..

Many, many scenarios that could be thought of for that.. to show what it really feels like.

*shrugs* will give this more than a min thought later on.. :)

newyearsrevolution08
11-29-2008, 06:41 AM
A business orientated game...

You are an entrepreneur... and you are competing against these other businesses (players)...

This could be used some what to get ideas..
http://www.restoretherepublic.org/documents/how-an-economy-grows.pdf

Community Chest things... "government increases taxes by 10% pay the government" etc..

Many, many scenarios that could be thought of for that.. to show what it really feels like.

*shrugs* will give this more than a min thought later on.. :)

great thoughts, thank you

another game name idea

"We the People" - maybe promoting a government ran for and by the people and helps people learn WHY that makes the most sense, limited government and so on.

BeFranklin
11-29-2008, 09:27 AM
If you search previous threads for the last year or so, I posted the rules for a freemaketopoly game and someone designed a ron paul monopoly money image, all of which is from earlier ideas, and in addition there have been later attempts.

Anyway, I have another idea..

How about a This Was Your Currency game :)

http://www.museum.tv/archives/etv/T/htmlT/thisisyour/thisisyour.htm

http://a488.ac-images.myspacecdn.com/images01/122/l_63ab5770677d30811efa6c0eaed1ec17.jpg

newyearsrevolution08
11-29-2008, 03:32 PM
If you search previous threads for the last year or so, I posted the rules for a freemaketopoly game and someone designed a ron paul monopoly money image, all of which is from earlier ideas, and in addition there have been later attempts.

Anyway, I have another idea..

How about a This Was Your Currency game :)

http://www.museum.tv/archives/etv/T/htmlT/thisisyour/thisisyour.htm

http://a488.ac-images.myspacecdn.com/images01/122/l_63ab5770677d30811efa6c0eaed1ec17.jpg

I will check some of the older threads as well. Bummer that never took off. If anyone has the old links to any game ideas post them here.

We were sitting around playing clue and monopoly with my 5 year old and I see a huge FUN learning experience for kids, teens and adults. What better way to educate your family and friends then over a fun board game.

Working on plenty of game ideas today as well. I might put up a poll on deciding the top 3 later on as well and see what the grassroots thinks of this idea and which one would be best to go with.

newyearsrevolution08
11-29-2008, 03:33 PM
This was your currency sounds fun as well...

newyearsrevolution08
11-29-2008, 03:39 PM
Here are some ideas I had on my txt file

political board game ideas

constitution - learning game about the constitution itself, maybe a card or dice game....
we the people - free market monopoly style of game
bailout - bank, mortgage, loan, credit bail out game
foreign policy - like risk but instead of war push trade and talk.

newyearsrevolution08
11-29-2008, 03:59 PM
another idea

Have the game follow the current price of silver, gold and base that on the current value of the "paper currency" for the game. It would allow the game to work with todays current markets and markets in 5 years as well. Keep it up to date by allowing those who play the game to ACTUALLY get involved in what is going on in our markets and maybe get the bigger picture.

UtahApocalypse
11-29-2008, 04:14 PM
I designed a playable card game awhile ago. Its is similar to those such as Magic, Pokemon, and many others. It is played with slightly different rules, style, and game play.

The game called "The Streetz" put players in charge of different card classes (Street Kids, Police, Business, etc..) There were a total of 8 groups. Basically in each set there are 10 card type ranging in value. You can use the card as a "Pay" piece to activate other cards for the cost. Then each type had a attack/defense.

Cards:
http://i196.photobucket.com/albums/aa299/Utah4RonPaul/Streetz/Law1.jpg
http://i196.photobucket.com/albums/aa299/Utah4RonPaul/Streetz/Crime1.jpg
http://i196.photobucket.com/albums/aa299/Utah4RonPaul/Streetz/002_Bikecop.jpg
http://i196.photobucket.com/albums/aa299/Utah4RonPaul/Streetz/005_pat.jpg


We could change card types, but implement the same type of game play easily. Just would need some help thing of the cards, then getting graphics.

newyearsrevolution08
11-29-2008, 04:23 PM
I have a designer for this effort already and he can design most anything whether hand drawn or done for print or the web really. He is going to be a major help in this effort especially since I think the design process would have been the "Expensive" part.

A card game idea is definitely needed as well. Ironing out each games objective will take time, ideas or luck odds are BUT in the end I think very doable.

How was the game play? Easy to catch on for people?

Kludge
11-29-2008, 04:25 PM
They already have one in which you work for a politician.

I think it has a good message...

http://www.gilliusinc.com/dropsoap.html

newyearsrevolution08
11-29-2008, 04:26 PM
They already have one in which you work for a politician.

I think it has a good message...

http://www.gilliusinc.com/dropsoap.html

Don't drop the soap...

lol, looks fun

ShowMeLiberty
11-29-2008, 04:40 PM
Here are some ideas I had on my txt file

political board game ideas ...

bailout - bank, mortgage, loan, credit bail out game


Ooooo! Each player is a business. The object of the game is to become "too big to fail"! :)

Accumulate "Political Connection" cards that help you become too big (ex: your old boss gets a big job in the U.S. Treasury)

Other things add/subtract from your score throughout the game: union strike (subtract), offshoring contract finalized (add), left-wing president elected, raises capital gains tax (subtract), etc.

Play ends at a point like Monopoly (first bankrupt business maybe?) the non-bankrupt players add up their business points and political connections to find out who is "Too Big to Fail", aka the winner.

Lucille
11-29-2008, 04:40 PM
Banned by Liberals (http://www.welfaregame.com/conspiracy/conspiracy.htm) - Back by Popular Demand (http://www.welfaregame.com/comments_nice.htm)

http://www.welfaregame.com/images/button_welfaregame_ud4.gif

Public Assistance (http://www.welfaregame.com/index.htm)


Welcome to WelfareGame.com, home of the only board game ever banned in America !

WelfareGame.com announces: the Classic Welfare Fraud Edition of Public Assistance: Why Bother Working for a Living? is back ! But this time, welfare officials and liberal special interest groups can't suppress its sale.

Experience for yourself: the Able-Bodied Welfare Recipient's Promenade, getting paid for Out-Of-Wedlock Children, Saturday Night Crime (Armed Robbery, Gambling, Prostitution, and Drugs), the Jail Jaunt, the Government Cakewalk, playing the Lottery and the Horses. Avoid if you can that dreaded "Get a Job" block. 50 Welfare Benefit Cards, 50 Working Person's Burden Cards. Lots of funny money.

newyearsrevolution08
11-29-2008, 04:46 PM
Ooooo! Each player is a business. The object of the game is to become "too big to fail"! :)

Accumulate "Political Connection" cards that help you become too big (ex: your old boss gets a big job in the U.S. Treasury)

Other things add/subtract from your score throughout the game: union strike (subtract), offshoring contract finalized (add), left-wing president elected, raises capital gains tax (subtract), etc.

Play ends at a point like Monopoly (first bankrupt business maybe?) the non-bankrupt players add up their business points and political connections to find out who is "Too Big to Fail", aka the winner.

That has a HUGE playing appeal to me. I would love to play that game.... This idea is going to the top of the list and I too loved the name "bailout". That might just be the first game we work on then.

Great idea.

newyearsrevolution08
11-29-2008, 04:48 PM
Banned by Liberals (http://www.welfaregame.com/conspiracy/conspiracy.htm) - Back by Popular Demand (http://www.welfaregame.com/comments_nice.htm)

http://www.welfaregame.com/images/button_welfaregame_ud4.gif

Public Assistance (http://www.welfaregame.com/index.htm)

I need to look more into that game indeed. Nothing beats a SHOCK value. I love the design of it, great concept.

An edgy game could be beneficial as well

Lucille
11-29-2008, 04:54 PM
I need to look more into that game indeed. Nothing beats a SHOCK value. I love the design of it, great concept.

An edgy game could be beneficial as well

I'm glad you found it inspiring. Definitely go with edgy.

Good luck with your game! I'll buy it!

newyearsrevolution08
11-29-2008, 05:07 PM
Found another game as well, check it out

http://www.wreckthenation.com/

It is called Wreck the Nation

Winning the Game:
The first Politician to spend their entire portion of the public’s money wins the game and “Wrecks the Nation™”

UtahApocalypse
11-29-2008, 05:09 PM
I have a designer for this effort already and he can design most anything whether hand drawn or done for print or the web really. He is going to be a major help in this effort especially since I think the design process would have been the "Expensive" part.

A card game idea is definitely needed as well. Ironing out each games objective will take time, ideas or luck odds are BUT in the end I think very doable.

How was the game play? Easy to catch on for people?

The game was super easy to learn. I had printed some decks to test play it with friends. At one time we took 4 decks to a game shop and had some gamers play to get the concept down. The great part is it is expandable, the original concept was first played with only 2 cards sets. there are now more designed. The concept also can be used for other games, such as one for our purpose as the mechanics do not change, just the card names, and groups.

The main reason it stalled was I am not great at graphics, and never completed out the cards other then the very basic design.

newyearsrevolution08
11-29-2008, 05:10 PM
The game was super easy to learn. I had printed some decks to test play it with friends. At one time we took 4 decks to a game shop and had some gamers play to get the concept down. The great part is it is expandable, the original concept was first played with only 2 cards sets. there are now more designed. The concept also can be used for other games, such as one for our purpose as the mechanics do not change, just the card names, and groups.

So pretty much getting the group and card names dealt with and everything else would fall into place. A quick and easy game to model and just get the cards designed with the ability to expand the game with expansion packs. nice idea for the card game indeed.

ShowMeLiberty
11-29-2008, 05:16 PM
That has a HUGE playing appeal to me. I would love to play that game.... This idea is going to the top of the list and I too loved the name "bailout". That might just be the first game we work on then.

Great idea.

Thanks - the name "bailout" was fantastic inspiration! Can't wait to be able to buy the game for gifts. ;)

newyearsrevolution08
11-29-2008, 05:20 PM
Thanks - the name "bailout" was fantastic inspiration! Can't wait to be able to buy the game for gifts. ;)

And this is why the grassroots works. Multiple people thinking of ideas versus a top down group trying to think for the grassroots or assume what is the best method.

I called up my designer and told him about the bailout game idea. We also talked about the card game + expansion pack idea as well. Once that gets more together I think it will make a great card game option.

The bailout game would be a ton of fun, now to get it more ironed out.

Also anyone else with game ideas, game additions, thoughts or suggestions feel free and join in the conversation.

UtahApocalypse
11-29-2008, 05:20 PM
So pretty much getting the group and card names dealt with and everything else would fall into place. A quick and easy game to model and just get the cards designed with the ability to expand the game with expansion packs. nice idea for the card game indeed.

Yeah... So ok we need to make some decisions. What are the main Card groups? will they be the Political Parties? Ideas? Theory's? first need to get at least 4 main Group topics, then we will get 10 card names ranked 1-10 for each Group.

newyearsrevolution08
11-29-2008, 05:28 PM
I am also thinking of giving the game to each local chapter president so they can play the game locally and get MORE people involved but in a fun way and not simply politically. This could be a game that members of Patriots of Liberty can play together as well as a simple way to introduce sound economics among other great points in a fun and educational way.

I think people would love to get together with a few of their friends and play "bailout" and once the card game concept gets ironed out that too will be promising.

Local grassroots building is needed and from many angles and I hope the various projects I am trying to work on help others produce results locally as well or expand on these ideas and take them one step further.

SeanEdwards
11-29-2008, 05:29 PM
There is an old game called "Junta" that I used to play. Apparently you can still buy it, I found it here (https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147355998_A_Inven toryID_E_2147584192_A_ProductLineID_E_179_A_Manufa cturerID_E_17_A_CategoryID_E_13_A_GenreID_E_).

The premise of the game was that each player represented a powerful ruling family in some mythical banana republic. The basic objective was to funnel as much foreign aid money into your private swiss bank account as possible.

Over the course of the game, players would build their political power by acquiring allegiance of various groups, such as trade unions, the poor, etc. Periodically there would be an election process whereby the players would compete and connive to "win" the election to become El Presidente. This generally would require some group of players to conspire and combine their political influence in order to place their chosen player in the job of the presidency. Then the president player would have the authority to assign each other player some position within the government, and have the authority to dole out the foreign aid money as he saw fit. Occasionally the government would fail when those players pushed into the opposition would start a coup and try to seize power.

I think you could craft a fun game by borrowing some of the machiavellian backstabbing elements of Junta, but placing them in an American milieu. For example, you could give the president player the authority to appoint another player as Federal Reserve Chief which gives that player the power to do all kinds of currency manipulations to stuff opposition players and line the pockets of allies.

newyearsrevolution08
11-29-2008, 06:50 PM
There is an old game called "Junta" that I used to play. Apparently you can still buy it, I found it here (https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147355998_A_Inven toryID_E_2147584192_A_ProductLineID_E_179_A_Manufa cturerID_E_17_A_CategoryID_E_13_A_GenreID_E_).

The premise of the game was that each player represented a powerful ruling family in some mythical banana republic. The basic objective was to funnel as much foreign aid money into your private swiss bank account as possible.

Over the course of the game, players would build their political power by acquiring allegiance of various groups, such as trade unions, the poor, etc. Periodically there would be an election process whereby the players would compete and connive to "win" the election to become El Presidente. This generally would require some group of players to conspire and combine their political influence in order to place their chosen player in the job of the presidency. Then the president player would have the authority to assign each other player some position within the government, and have the authority to dole out the foreign aid money as he saw fit. Occasionally the government would fail when those players pushed into the opposition would start a coup and try to seize power.

I think you could craft a fun game by borrowing some of the machiavellian backstabbing elements of Junta, but placing them in an American milieu. For example, you could give the president player the authority to appoint another player as Federal Reserve Chief which gives that player the power to do all kinds of currency manipulations to stuff opposition players and line the pockets of allies.

I will check this game out, sounds interesting. One thing I do think will happen is more of a mesh of amazing ideas and seeing where things end up.


------------------

On the bailout game idea.

Have 4 types of players so a minimum of 4 need to play BUT it could be a team effort as in 4 citizen players, 4 corps and so forth to help strategize better.

Citizens
Corporations
Bank
Federal Reserve

Depending on how each "player type" works with each other will make the game go one way or the other. A great teaching aid showing that when the fed + corps get together bad things could happen.

Each player type has a specific goal for them to win the game.

For instance, (just ideas in my head so far so not 100% on all of this)

citizens - to win they must close the crooked corps and fed reserve
bank - keep a balanced budget and stop the fed, corp or citizens from pumping more money into it or putting out too many loans.
corporations - bailouts and keeping the federal reserve in charge, maybe destroying the banks by overextending loans possibly, not sure....
federal reserve - print out as much money as possible and take over everyone. Not sure on this one either.

Like I said, just a thought of types of potential player types. This could also be something for the card game as well depending.

But as a board game I see having 16 players having a damn fun time trying to collapse this group, take money from this group, print money for this group and ALL depends on how each group works with each other will decide the fate of every player in the game as a whole.

-----

keep the ideas flowing

Ninja Homer
11-29-2008, 09:51 PM
http://www.ronpaulforums.com/showthread.php?t=132136

"I think a well-designed board game would be a good way to teach the masses the problems of fiat currency, and what needs to be done to fix it. I'm thinking something along the lines of Monopoly. For those that don't know, Monopoly was created to teach the dangers of monopolies. While a lot of people fail to make that connection, it's now accepted as an obvious truth that monopolies can be a huge problem, and I think the game Monopoly had a lot to do with it. Could the same be done with a similar game about the dangers of fiat currency?

The end goal should be to teach people about fiat currency and how to fix the problem by getting enough people voted into office to fix the system.

Here's my initial thoughts on how a game like this could work:

* It should start out with an already corrupt system.
* Players start out with a certain amount of money, and can earn more money by traveling around the board, but they also lose money via taxes and fiat currency.
* Traveling around the board, players will lose more money on average than they make.
* There would be some kind of cards for the corrupt politicians that are initially in power. Maybe each politician could represent a tax spot on the board.
* There would be some way to elect good politicians to replace the corrupt politicians; maybe a dice roll, or paying a set amount of money or something.
* There would be different situations that would take place such as wars, depressions, regulations on the market, "free" universal health care, carbon tax, etc. Maybe these could be initiated by landing on certain spots, or like landing on Chance in Monopoly.
* Players need to spend a certain amount of money every round on living expenses, but that amount goes up every so often, representing the inflation tax.
* If a player runs out of money, they're out of the game. Or maybe they go on welfare and the other players all have to pay more taxes.
* The goal isn't to be the last player remaining in the game... the goal is to work together to elect all the good politicians and fix the system before everybody goes bankrupt. Either you work together and fix the system, or everybody loses.


All suggestions welcome.

For the record, I have absolutely no idea how to get something like this produced. I'm more of a creator than a producer. :D"

newyearsrevolution08
11-29-2008, 10:08 PM
http://www.ronpaulforums.com/showthread.php?t=132136

"I think a well-designed board game would be a good way to teach the masses the problems of fiat currency, and what needs to be done to fix it. I'm thinking something along the lines of Monopoly. For those that don't know, Monopoly was created to teach the dangers of monopolies. While a lot of people fail to make that connection, it's now accepted as an obvious truth that monopolies can be a huge problem, and I think the game Monopoly had a lot to do with it. Could the same be done with a similar game about the dangers of fiat currency?

The end goal should be to teach people about fiat currency and how to fix the problem by getting enough people voted into office to fix the system.

Here's my initial thoughts on how a game like this could work:

* It should start out with an already corrupt system.
* Players start out with a certain amount of money, and can earn more money by traveling around the board, but they also lose money via taxes and fiat currency.
* Traveling around the board, players will lose more money on average than they make.
* There would be some kind of cards for the corrupt politicians that are initially in power. Maybe each politician could represent a tax spot on the board.
* There would be some way to elect good politicians to replace the corrupt politicians; maybe a dice roll, or paying a set amount of money or something.
* There would be different situations that would take place such as wars, depressions, regulations on the market, "free" universal health care, carbon tax, etc. Maybe these could be initiated by landing on certain spots, or like landing on Chance in Monopoly.
* Players need to spend a certain amount of money every round on living expenses, but that amount goes up every so often, representing the inflation tax.
* If a player runs out of money, they're out of the game. Or maybe they go on welfare and the other players all have to pay more taxes.
* The goal isn't to be the last player remaining in the game... the goal is to work together to elect all the good politicians and fix the system before everybody goes bankrupt. Either you work together and fix the system, or everybody loses.


All suggestions welcome.

For the record, I have absolutely no idea how to get something like this produced. I'm more of a creator than a producer. :D"

I read that thread earlier as well. Only comment I want to take from there was the one as far as not having a market for board games and it would make more sense to make a computer or online game..

playing an online game or computer game is great for 1 person or for "game play" in general. The board game concept is to actually get people together to play, learn, debate and so on WHILE having fun.

Sure you could get 1 million playing an online game BUT nothing political, local or effective would really come from it.

My hope is for games like this to get kids, teens and adults OFF of the computer, tv and video games and sit around a table TOGETHER and have fun that way.

I will be using the flagship game during our Patriots of Liberty meetings once I get the social network up. I see that being a great catalyst in getting more local grassroots supporters together and continuing to expand the numbers as more and more enjoy the fellowship and game play in general.

Keep the politics but put some fun in the mix as well. Or have some fun and put some politics in the mix either way.

------------------------

I like the idea of someone going on welfare or free aid of some type. Having it so everyone else has to pay for anyone currently ON welfare. Allow people to see how everyone who is CURRENTLY on free rides actual affect others who are not.

I see plenty of great ideas coming from this thread, I have also located about 4 or so other threads with varying dates that talked about different game ideas as well.

This might come together faster than I expected.

Just need to brainstorm more, get more ideas, thoughts, suggestions, game names, rules, game piece ideas and any other grassroots opinions that might be going around.

-------------

I am going to make a "home made" version of the board game at first for beta testing versus printing the first few. This will allow me to play it locally and others play it and see what, if anything needs tweaking before I put it into actual printing and packaging production.

Ninja Homer
11-29-2008, 10:48 PM
I read that thread earlier as well. Only comment I want to take from there was the one as far as not having a market for board games and it would make more sense to make a computer or online game..

playing an online game or computer game is great for 1 person or for "game play" in general. The board game concept is to actually get people together to play, learn, debate and so on WHILE having fun.

Sure you could get 1 million playing an online game BUT nothing political, local or effective would really come from it.

My hope is for games like this to get kids, teens and adults OFF of the computer, tv and video games and sit around a table TOGETHER and have fun that way.

I will be using the flagship game during our Patriots of Liberty meetings once I get the social network up. I see that being a great catalyst in getting more local grassroots supporters together and continuing to expand the numbers as more and more enjoy the fellowship and game play in general.

Keep the politics but put some fun in the mix as well. Or have some fun and put some politics in the mix either way.

------------------------

I like the idea of someone going on welfare or free aid of some type. Having it so everyone else has to pay for anyone currently ON welfare. Allow people to see how everyone who is CURRENTLY on free rides actual affect others who are not.

I see plenty of great ideas coming from this thread, I have also located about 4 or so other threads with varying dates that talked about different game ideas as well.

This might come together faster than I expected.

Just need to brainstorm more, get more ideas, thoughts, suggestions, game names, rules, game piece ideas and any other grassroots opinions that might be going around.

-------------

I am going to make a "home made" version of the board game at first for beta testing versus printing the first few. This will allow me to play it locally and others play it and see what, if anything needs tweaking before I put it into actual printing and packaging production.

Sounds great! When you get a beta version put together you could put a pdf together and post a link here so people could print it out and help test it. I'm sure you would get a lot of feedback and ideas for improvement.

newyearsrevolution08
11-29-2008, 11:03 PM
Sounds great! When you get a beta version put together you could put a pdf together and post a link here so people could print it out and help test it. I'm sure you would get a lot of feedback and ideas for improvement.

Depending on the "depth" of the game I will indeed do that. If something cannot really be "printed" odds are a card or dice could work just fine for whatever purpose might be needed.

I want to do that with all of the game concepts actually. No point in getting game designed that just me, myself and I enjoy and nothing beats many minds working together towards a goal, concept or idea.

UtahApocalypse
11-30-2008, 12:18 PM
Bump...

Suggestions for the card game anyone? need to pick at least four card "group."

I was considering doing it based on the Political parties (Dems, Rep, Lib, Con)

newyearsrevolution08
11-30-2008, 12:59 PM
Bump...

Suggestions for the card game anyone? need to pick at least four card "group."

I was considering doing it based on the Political parties (Dems, Rep, Lib, Con)

Well I had 4 groups picked out but that was for the "Bailout game" itself.

citizens
corporations
banks
federal reserve

More to allow each "group" to either work with or against each other and that would decide how the game turns out.

Maybe something like those choices, some or all? Not sure if the fed itself would classify as a group in that sense of your game BUT let me know your thoughts.

Maybe add an element of the card game "war" into it as well for "Battles" or something.

UtahApocalypse
11-30-2008, 02:41 PM
Well I had 4 groups picked out but that was for the "Bailout game" itself.

citizens
corporations
banks
federal reserve

More to allow each "group" to either work with or against each other and that would decide how the game turns out.

Maybe something like those choices, some or all? Not sure if the fed itself would classify as a group in that sense of your game BUT let me know your thoughts.

Maybe add an element of the card game "war" into it as well for "Battles" or something.

This could work. It would also tie the 2 games together :) One thing I did not mention since I did not give all the details is that there are "Extra" cards that can be used to assist any group, or affect a player. I will work on writing up a more detailed manual as this comes together.

So, going with the 4 groups as outlined the next step is deciding the 10 cards for each group. Here is a start and example. We also will need 10 or more "Extra" cards.

Citizen; Worker, Business Owner.
Corporations: Mom & Pop, Online, Franchise, Mega Chain
Banks; First Main, Credit Union, National Money.
Fed; Fort Knox, U.S. Mint, Treasury, Rate Cut


I will keep thing of more, but would love others to pitch in and make this something we all are a part of.

UtahApocalypse
11-30-2008, 03:34 PM
So now we can fill in the blanks :) We need 10 card names for each set, and then order them from weakest to highest.
(I will edit this as we get ideas in, also we can adjust as needed)


Card # Group Cost Atk/Def Crd Name Extra
0001 Citizen $1 01 01 Homemaker
0002 Citizen $2 02 02 Welfare Class Flip Target Card and Collect its Value
0003 Citizen $3 03 03 Blue Collar Worker Union: Add +1/+1 to each Blue Collar Worker in Play
0004 Citizen $4 04 04 Working Class Employee: for $5 Create a +1/+1 Employee Token
0005 Citizen $5 05 05 Public Employee Heroes: $3 adds +3/+3
0006 Citizen $6 06 06 Businessmen Takeover: Send Target to Players Bank
0007 Citizen $7 07 07 Investor Flip Adds $2 Extra cash
0008 Citizen $8 08 08 Elected Official
0009 Citizen $9 09 09 Wealthy Class
0010 Citizen $10 10 10 Patriots of Liberty Constitution: +2/+2 to Citizens

0011 Corporation $1 01 01 Mom & Pop's
0012 Corporation $2 02 02
0013 Corporation $3 03 03
0014 Corporation $4 04 04 Manufacturer
0015 Corporation $5 05 05 Franchise
0016 Corporation $6 06 06
0017 Corporation $7 07 07
0018 Corporation $8 08 08
0019 Corporation $9 09 09
0020 Corporation $10 10 10 Mega Chain

0021 Banks $1 01 01 First Main St.
0022 Banks $2 02 02
0023 Banks $3 03 03
0024 Banks $4 04 04
0025 Banks $5 05 05 Credit Union
0026 Banks $6 06 06 Savings & Loan $3 Place Bank Card into Vault
0027 Banks $7 07 07
0028 Banks $8 08 08
0029 Banks $9 09 09
0030 Banks $10 10 10 National Money Bank

0031 Fed $1 01 01
0032 Fed $2 02 02
0033 Fed $3 03 03
0034 Fed $4 04 04
0035 Fed $5 05 05 U.S. Mint
0036 Fed $6 06 06
0037 Fed $7 07 07
0038 Fed $8 08 08
0039 Fed $9 09 09 Federal Reserve $5 Double ALL Money 1 Round
0040 Fed $10 10 10 Fort Knox

newyearsrevolution08
11-30-2008, 03:37 PM
so 10 card ideas for the 4 groups to get things moving.

I will think on these as well.

off the top of my head

citizens

working class
welfare class
small business class
wealthy class

I will think of others as well, the more ideas that flow the better the game will go.

mediahasyou
11-30-2008, 03:41 PM
The game should show the effects of inflation through an increase in the money supply.

As the game goes on, more money would be added; thereby, decreasing its value.

newyearsrevolution08
11-30-2008, 03:49 PM
The game should show the effects of inflation through an increase in the money supply.

As the game goes on, more money would be added; thereby, decreasing its value.

I agree,

that will be the job of whoever is playing the "federal reserve". Its job would pretty much be to "print and inject money" into the game. Or at least that is how I see it playing out so far.

Keep the ideas flowing,

I see 2 solid game ideas coming together at once and the potential of them somewhat tying together or if anything a card version and a board game version depending on what a person enjoys playing, whether on a road trip or at home with a few friends.

UtahApocalypse
11-30-2008, 03:55 PM
The game should show the effects of inflation through an increase in the money supply.

As the game goes on, more money would be added; thereby, decreasing its value.

Great Idea! I have added a "Bonus" on card 039. With that bonus for $5 cost you double ALL players card values for a round. This will allow for everyone to actually do more attacks, and extras each turn which in the end can destroy everyone quicker.

AutoDas
12-01-2008, 06:10 AM
I would base a game around this.

http://en.wikipedia.org/wiki/Zero-sum#Economics

Many economic situations are not zero-sum, since valuable goods and services can be created, destroyed, or badly allocated, and any of these will create a net gain or loss. Assuming the counterparties are acting rationally, any commercial exchange is a non-zero-sum activity, because each party must consider the goods s/he is receiving as being at least fractionally more valuable to him/her than the goods s/he is delivering. Economic exchanges must benefit both parties enough above the zero-sum such that each party can overcome his or her transaction costs (http://en.wikipedia.org/wiki/Transaction_costs).

See also:

Absolute advantage (http://en.wikipedia.org/wiki/Absolute_advantage)
Comparative advantage (http://en.wikipedia.org/wiki/Comparative_advantage)
Free trade (http://en.wikipedia.org/wiki/Free_trade)

slothman
12-01-2008, 03:07 PM
This isn't that political but economic.

It is a game like Monopoly but Monopsony instead.
Basically you have "buyers" which can prevent a color from selling to other companies other than yourself.

UtahApocalypse
12-01-2008, 03:28 PM
Just about have the Citizen set. Need ideas for the other sets still (see post above)

newyearsrevolution08
12-01-2008, 03:35 PM
hmmn

we could also have "foreign banks, and corps" that might try and take over. Add another dimension to the game possibly.

And even a "global corp, global bank" as well that could be a potential "super cards", harder to defeat and so forth.

UtahApocalypse
12-09-2008, 12:57 PM
Anyone still wanna help fill in the blanks for the card game?

newyearsrevolution08
12-09-2008, 03:09 PM
I actually have been working on the board game concepts currently and was assuming to be able to adapt them to this or the other way around depending on the ideas that get tossed in the thread.

I am also working on the social network site which will be the home for these games really. Allowing people within the social network to go out and play these games with others locally. Expand their voter base and take over locally.

Nothing beats education like FUN education....

kathy88
12-09-2008, 04:11 PM
an idea

like the community chest cards


"federal reserve injects 200 billion in an attempt to stabilize the economy"

Stuff like that and then an odds are "loss of money" or property due to getting cards like that.

Also have "war cards" dealing with our foreign policies and so forth. It really could be a ton of fun to play especially if there are plenty of cards, twists and angles to the game in general.

Thinking about this more, I see the board game being an intensive job putting together to really make it worth playing BUT I see that being a worthwhile effort for me to work on either way.

All I hope is more ideas come to me from others liking this idea and maybe even others might like this idea and get something of their own going as well.

It is the grassroots ideas that made real waves politically and that will continue as long as we continue coming up with new grassroots thoughts, projects and ideas versus waiting for others to get them done for us.

Keep the ideas coming and I will update as new ideas or potential full game ideas come full circle.


Very cool ideas. I want one NOW, consuming pig that I am. lol